phillip's portfolio

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Game Projects

Forbode gameplay
  • Action-adventure game developed in Unity using C#
  • Releasing on PC, PlayStation 4/5, Mac, Linux, and tvOS
  • Planning to expand to additional platforms in the future
  • Ported the Sony DualSense library to PC Unity, creating native support where no official plugin existed

zEngine / Nightwire

  • Custom game engine and VR game written in C++
  • Editor UI tools developed in C#
  • Platform support: PC and PlayStation PSVR2
  • Multi-API graphics support: Vulkan, DirectX, and PlayStation AGC
  • Built from the ground up for high-performance VR experiences
zEngine / Nightwire
  • Multiplayer game developed in Unity using C#
  • Created to learn networking concepts and game netcode implementation
  • Integrates Discord Game SDK and Steamworks for lobbies and matchmaking
  • Source code and build available upon request

Death Cult: Divine Intercession

  • Bethesda-like RPG developed in Godot using GDScript and C#
  • Project currently on hold
  • Source code and build available upon request

Web Projects

salami.org screenshot
  • Custom frontend for Fourthwall written in Rust
  • Deployed on Cloudflare Workers
  • Fully client-side application compiled to WebAssembly (WASM)
  • Styled to look like 2009 YouTube UI
  • Developed custom Rust library for Fourthwall: fourthwall-rs
elite-ware.com elite-ware.com screenshot
  • Custom Shopify theme written from the ground up in Shopify Liquid
  • Makes full use of the Shopify sections and layout system
  • Fully editable in the Shopify theme editor for easy customization by non-programmers
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